
Again this is through physics rather than animation. Perhaps even more impressive is how buildings break down during battles. Yes, when you shoot troops with a cannonball they actually do fly through the air and bounce off things. No, Ensemble has also used the Havok engine to bring ragdoll physics to AOE3.

It's not only things like water, smoke and fog effects that have been added. It's only when you observe the game in motion and see all the little gatherers chopping, mining and farming that familiarity filters through. Pretty isn't it? In fact graphically, Age Of Empires III is almost unrecognisable from its predecessors. It was more of a short-side diversion to try out some new ideas in preparation for the game that was to follow, focusing on the discovery of the New World.

Contrary to popular belief, Age of Mythology wasn't Age Of Empires III, and was never meant to be.
